Bevel
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Expand and contract polygons and faces.
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COM
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Center of Mass.
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Complementary (hue)
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Hues directly opposite. Complementary colors reside at opposite ends of the Color Circle
or Color Wheel.
To calculate an RGB complementary color:
RGB complementary = 255-R, 255-G, 255-B
For example:
RGB= 255,0,0
RGB complementary = 0, 255, 255
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Edge
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The line between each pair of vertices.
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Element
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A group of contiguous faces found in an object.
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Face
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A triangular plane. Faces have a front, called a normal. See figure in Edge.
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FOV
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Field Of View
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Highlights
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Highlights are reflections of light sources on the object surface.
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Hue
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The color in its purest form, with no black, gray, or white added.
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LOD
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Level Of Detail
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Mesh object
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A mesh object is composed of several subobjects: faces, vertices, edges, polygons and elements.
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Pivot
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A point about which an object is rotated or scaled.
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Polygon
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A group of two or more adjacent faces that lie on the same plane. See figure in Edge.
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Spinners
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Spinners are up and down arrows.
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Spline
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Is a type of curve that is interpolated between two endpoints and two or more tangent vectors.
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Vertex
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A corner of a face. See figure in Edge.
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Quad menu
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A menu which appears when you right click on a object in for example the top viewport.
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